Welcome in DGEM :)

This soft is an embryo of Dungeon Master clone designed for
the latest Atari machines or emulators.

For legal and more info, please read the DGEM.DAT\SYS\DGEM.HYP
file with STGuide.

-> new in this 0.16 version:

- image Cache for fast reloading
- memory manager for images (much less Malloc calls, should
    crash a bit less on old systems, though TOS 2.06 640*400*16c
    is the minimum required)
- use of TT-RAM if possible (experimental)
- quicker display and sparing of memory (masks are only one
    bitplane now)
- extended preferences window with new options
- console window for message and debug purposes
- party summary and character sheets windows
- delay and multiple actions in mecanisms, wall items can be
    held on every faces of the wall tile.
- new wall items: keyholes, coinholes, gemholes, torch holder,
    spy eye, fountains, character mirrors
- objects: everything from DM, CSB and TQ, but only manipulation
    is possible now.
    Are working: chest, scrolls, compass (in hand), keys,
                 coins, gems, mirror, magnifier
- characters in party: at this time, works only as 'containors'
    for objects. Their eyes are functional.


-> Installation:

16 colors is the minimum required. The resolution should be 640*400
minimum.

A modern operating system such as MagiC or MiNT is strongly
advised, with an optimized VDI like NVDI.

The program uses the Falcon XBIOS Sound since the 0.12 version.
Some drivers exists to add these XBIOS functions if you do not
have this machine (see the Sound preferences)

The game uses plenty of memory, moreover on high-colored screens.
So if you have not enough space or if the game becomes slower, run
it in 640*480 16 colors.

You can install DGEM program and its data folder on every media
that has enough space.

DGEM can be launched from a non-writable media (CDROM) but you
need to declare in a modern OS the HOME$ environment variable
and configure in the preferences the folder for saved games.
ie in MAGX.INF, #_ENV HOME=C:\GEMSYS\HOME\
If not HOME$ declared, the DGEM.INF file is written in the
DGEM.DAT\SYS\ folder.
If not HOME$ declared and the media is not writable, the
DGEM.INF file be located on the root of the C partition.

ST-Guide installation is required if you want to call the
documentation directly from the game. Make it as *.ACC or
declare its path in the environment variable STGUIDE$.
ie in MAGX.INF, #_ENV STGUIDE=C:\ST-GUIDE.ACX

At first launch, and if you want a very fast loading, see
how to convert the images to the screen format into the
Cache:

1) Choose the path for the cache,
   (on a writable disk with enough space)
2) Select "use converted images files",
3) Click on "convert DGX files",
4) Save the preferences.


For support or bugreport, please mail at ptonthat@club-internet.fr

 Rajah Lone and Daroou of Renaissance