#
# File description
#
@FILENAME=C:\PROGRAMS\GAMES\LCDGAMES\LCDGAMES.DAT\IMAGES\parachut.idx
@SEPARATOR=,
#
# Structure description
#
@COLUMN1=INT       # Image ID
@COLUMN2=INT       # display at x
@COLUMN3=INT       # display at y
@COLUMN4=INT       # length
@COLUMN5=INT       # height
@COLUMN6=INT       # 0 is a sprite, 1 is a mask
@COLUMN7=CHAR(42)  # path and name (without DGI extension) in the image folder
#
# List of values
#
7,0,0,240,160,0,SCREEN
8,7,146,32,8,1,GAMEA
9,198,146,32,8,1,GAMEB
#
10,16,9,8,14,1,NUMBER0
11,24,9,8,14,1,NUMBER1
12,32,9,8,14,1,NUMBER2
13,40,9,8,14,1,NUMBER3
14,0,0,8,14,1,NUMBER4
15,0,0,8,14,1,NUMBER5
16,0,0,8,14,1,NUMBER6
17,0,0,8,14,1,NUMBER7
18,0,0,8,14,1,NUMBER8
19,0,0,8,14,1,NUMBER9
#
20,182,109,32,7,1,MISS
21,175,119,19,15,1,EATEN
22,196,119,19,15,1,@21|0|0
23,217,119,19,15,1,@21|0|0
#
24,179,6,55,32,1,HELICO1
25,179,6,55,32,1,HELICO2
#
26,24,100,41,25,1,SAVIOR1
27,70,100,42,30,1,SAVIOR2
28,119,100,42,24,1,SAVIOR3
#
29,159,7,14,15,1,CHUTE1A
30,136,10,20,17,1,CHUTE1B
31,114,10,22,26,1,CHUTE1C
32,95,18,17,31,1,CHUTE1D
33,72,42,22,27,1,CHUTE1E
34,55,65,26,27,1,CHUTE1F
35,42,90,28,28,1,CHUTE1G
#
36,169,24,14,15,1,CHUTE2A
37,151,22,21,16,1,CHUTE2B
38,134,23,18,33,1,CHUTE2C
39,110,41,23,28,1,CHUTE2D
40,97,61,24,29,1,CHUTE2E
41,89,89,28,29,1,CHUTE2F
#
42,187,38,13,14,1,CHUTE3A
43,172,33,17,24,1,CHUTE3B
44,148,40,23,26,1,CHUTE3C
45,139,62,25,28,1,CHUTE3D
46,139,90,28,28,1,CHUTE3E
#
47,189,61,20,28,1,CHUTE4A
48,165,60,23,27,1,CHUTE4B
#
49,39,128,42,15,1,PLOUF1
50,85,129,44,13,1,PLOUF2
51,119,129,43,12,1,PLOUF3
#
52,48,144,41,9,1,ANIM1
53,90,142,40,11,1,ANIM2
54,134,134,57,20,1,ANIM3
#