VDI Effects


Graphic effects coded for pure VDI. You can alter these effects by changing the values in *.inf text file or modifying the GFA code using GBE.

Archives Size Date
English Complete pack 68K CFv4e Sources 1.9 MB 4.4 MB 05-11-2025
All Glory… 68K CFv4e Sources 113.5 KB 143.2 KB 05-11-2025
Circles 68K CFv4e Sources 11.9 KB 10.2 KB 05-11-2025
Fire 68K CFv4e Sources 15.4 KB 16.5 KB 05-11-2025
Fractals 68K CFv4e Sources 12.4 KB 10.9 KB 05-11-2025
Ghosts of PacMania 68K CFv4e Sources 54.4 KB 379.5 KB 05-11-2025
Landscape 68K CFv4e Sources 14.0 KB 13.1 KB 05-11-2025
Matrix 68K CFv4e Sources 14.1 KB 13.8 KB 05-11-2025
The Girl with a Pearl Earring 68K CFv4e Sources 20.5 KB 25.6 KB 05-11-2025
Poink 68K CFv4e Sources 18.4 KB 21.6 KB 05-11-2025
Snowflake 68K CFv4e Sources 15.3 KB 15.9 KB 05-11-2025
Sol Dae Rokker 68K CFv4e Sources 1.3 MB 2.7 MB 05-11-2025
Souvenir of the Beast 68K CFv4e Sources 316.1 KB 1.0 MB 05-11-2025
Classic starfield 68K CFv4e Sources 12.4 KB 10.5 KB 05-11-2025
Vectors 68K CFv4e Sources 17.3 KB 22.2 KB 05-11-2025

6 réflexions sur « VDI Effects »

  1. Updates:

    • mod: reorganisation in subfolders, with own configuration file. This to ease updates and additions of singletons screens.
    • new: Sol Dae Rokker screen, since 256 colors, needs a large amount of RAM.
    • fix: VECTORS: ENTROPY (random): division by zero.
    • fix: SOTB: some pixels (Aarbron’s horns)
    • add: SOTB: WHOLE parameter to resize to fullscreen (if VDI supports it).
    • fix: GHOSTS: premature exit at start, due to a missing a end-nullbyte at C-String of the sprites catalogue file.
    • fix: GHOSTS: ghost shifted its location before disappear.
  2. News in the 1.4 version:

    • add: GHOSTS (of Pacmania).
    • add in VECTORS: ENTROPY (random)
    • fix in SOTB and ALLGLORY: inappropriate Mfree()s while loading DGX rasters containors and DGW sounds, that could display bad images.
    • fix in SOTB: screen didn’t bounce if Aarbron display was disabled.
    • fix in VECTORS: bad « pixel » on the feet branch of FUJILOGO.
  3. News in the 1.3 version:

    • mod: GFA source code revamped, using latest GBE instructions for clearer/smarter and slightly quicker VDI calls. LST format is provided for human readability. If you use old official GFA Basic, then use the previous archives.
    • fix: graphics and opcodes for raster blitting are modified to use vdi index 0 for transparent and index 1 for mask. Graphics have been produced with P2SM and its tools MAKE_DGX/DGI.
    • fix: missing DIM for boolean values in the INF file.
    • fix in ALLGLORY: wrong test of _SND (wrong bit 1, right bit 5) for XBIOS Falcon sound.
    • add in SOTB: trees, masonry, airships and Aarbron.
    • mod in SOTB: the screen bounces left<>right direction, from the forest to the castle.

    Thanks Lonny Pursell for his advises

  4. News in the 1.2 version:

    • fix: use graf_mkstate() (mouse click, Ctrl, Alt) to quit. Bconstat on XaAES/V4SA was not enough responsive to quit with keypress.
    • add: 2 new effects: SNOWFLK and PEARL.
    • add: BUSYBEE and FUJILOGO objets in VECTORS.
    • add: some effects have 400x400px clipping or zoom x2 modes.
  5. News in the 1.1 version:

    • new effect named « All Glory », which needs at least 256 colors. DMA part of the sound system is strongly advised.
    • if nothing appears in TC mode, then change the value SOTB_TRUE_COLOR_FOR_ECLIPSE in the VDI_FX.INF file.
  6. Changes:

    • fix: possible crash at start when reading the vdi_fx.inf file.
    • fix: cookie detection uses preferentialy the system function.
    • fix: code cleaning, $F% to avoid float type in returned values.

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