MapEdit


Map editor dedicated dedicated for games development (2/16/256 colors) and part of the P2SM project. Tiles are imported from GIF and asset is stored in GIF containor.

Needs EdDI cookie for offscreen VDI (NVDI), plenty of RAM and strong CPU.

The programs MAPEDIT and its tool MAKE_MAP (GIF slicer) use the GIFdec.ldg and GIFenc.ldg libraries to manage GIF file format. Please install these accordingly to the LDG way (release 3 for FreeMiNT, release 2 if you stay with MagiC).

Archives Size Version Date
English 68K CFv4e 208.6 KB 1.1 10-18-2025
GFA Sources 121.1 KB

Another snapshot (1.1 version). Older versions are kept in the repository.

2 réflexions sur « MapEdit »

  1. Changes in the 1.1 version:

    • add: templates (= group of tiles = blocks = sub-maps) using the map tileset, press Shift key then select the area by holding the left mouse button and moving the cursor.
    • add: grid view for tiles list (^G), infos in bubble.
    • add: clean tiles list function, which removes all unused tiles in the map and templates.
    • mod: panels for metadatas window (Internals panel disabled for templates).
    • add: ARGV support (launch with several .map folders), code by Gregor Duchalski/GFA_BIND/PDATS627.
    • fix: in map part raster redraw (right and bottom of large maps).
    • fix: « save as… » menu entry always disabled.
    • fix: tiles toolbar wasn’t masked if tiles lock on.
    • fix: in retreiving fonts names.
  2. New in the 1.0 version:

    • first functional release, basic features, enhancements are planned.
    • provided with AES-Lupe util (from NVDI package) to better view tiles on large screens.
    • provided with MakeMAP (GIF slicer), moved from P2SM tools.

    Changes in MakeMap 1.1:

    • add: export tiles assets into GIF containor instead of folder.
    • add: MAP_NAME= for the map name.

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